It's also very useful against bosses and elites, not only crowds.Ĥ - If you're facing a crowd or have health/mana issues, use Death's Bounty.ĥ - Cast Hailstorm for the bonus it gives for eletrical damage with it's tier and for crowd control.Īt any moment during the rotation, run or use Frost Phase to keep distance from your enemies and dodging spells so you don't get killed. Also, use a vampiric spider egg or a warsnouts at the beggining of the battle.ģ - Use ice prison for crowd control. The crowd control it offers is essential for surviving.ġ - Always keep Elemental Protection and Immolation Aura up.Ģ - If you're facing a boss or a elite, cast Elemental Overload and Dervish whenever you get charged and the cooldown is up. Investing heavily in Ice Prison until it's maxed is not a bad idea. At the early game you'll really want the Hailstorm and Immolation tier 5 bonus. When you start to invest skill points at any active skill, give a preference for it until it gets at a level multiple of 5, then start to invest at another skill. Get at least one level of each brand, them get level 5 of elemental attunement, then upgrade the brands.Īlways keep a preference to get level 1 of the active skills, and then maximising the brands (ice/fire/lightiningh brands). Get it to level 5 ASAP.Īt the beggining the brands are not very effective without elemental attunement, keep that in mind when chosing what passive skill to upgrade. The second skill you'll need it's charge mastery. Keep Prismatic Bolt at level 1 until your character is at least level 20 or more, or you'll have mana issues and the first levels of prismatic bolt doesn't greatly increase it's damage. One level is mandatory and enough.ĭeath's Bounty is a great help for survivability.Īs soon as possible, take the skill point form magma spear and put it at Prismatic Bolt. Immolation Aura is a good defensive bonus.įrost Phase is essential for mobility and dodging. But if you disagree, you may spend this point in Astral Ally. To spend at least 1 skill point in Frozen Fate is mandatory for crowd control. Ice Prison is a great crowd control, so it was maxed. If you're a noob and doesn't know, Prismatic Bolt hits causes burn, freezes and shocks, so they trigger the brands.Įlemental Attunement is necessary because at end game you'll spent a lot of time moving between your attacks with Prismatic Bolts, and keeping the status effects up are essential to deal a high damage with the brands (Fire Brand/Ice Brand/Lightining Brand). There weren't points left for Prismatic Rift, but if you play it correctly you won't need it.Īlthough many people says that at end game you won't have problems with mana, Charge Mastery is great for the 25% damage bonus that embermages receive when charged, and also gives a great help with mana issues at early game.įire Brand/Ice Brand/Lightining Brand greatly increase the damge of Prismatic Bolt. After casting Hailstorm once, you'll spawn Prismatic Bolt to wipe your foes. To be honest, you even won't use Hailstorm for AoE, you'll just cast Hailstorm for the crowd control it causes stuning and freezing, and for the eletrical damage bonus the hailstorm tier has. Thunder Locus and Frost Wave are really good AoE, but in this build I choosed Hailstorm. Also, with the recommended pet spells you'll have a small army for yourself and Ice Prison + Hailstorm + Frozen Fate does a great crowd control. I've read some reports saying that Astral Ally isn't worth, so it was dropped. But I won't denie that the bonuses it has are great. DEFINITIVE ELITE PRISMATIC BOLT EMBERMAGE GUIDE with wand + shieldĮlemental Boon has a short duration and long cooldown, so it was dropped.
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